That allows you to delay any incoming audio stream by up to 2 seconds. Delay can be specified per channel, and set in either milliseconds or even in samples. This is the ONLY sample-accurate channel delay available for DirectX! A must for correcting slight latencies between different plugins and phase delay. Compatible with any realtime or non-realtime DirectX application (like Cakewalk, WaveLab, Paris, CoolEdit, etc).